<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>SUPERFACT:  Fichier source de /home/diallo/Jeu_wordox/projet-wordox/src/ncurJeu.c</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript">
$(document).ready(initResizable);
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<!-- Généré par Doxygen 1.7.4 -->
<div id="top">
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">SUPERFACT</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Page&#160;principale</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Fichiers</span></a></li>
      <li><a href="dirs.html"><span>Répertoires</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>Liste&#160;des&#160;fichiers</span></a></li>
      <li><a href="globals.html"><span>Membres&#160;de&#160;fichier</span></a></li>
    </ul>
  </div>
</div>
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
  initNavTree('ncur_jeu_8c.html','');
</script>
<div id="doc-content">
<div class="header">
  <div class="headertitle">
<div class="title">ncurJeu.c</div>  </div>
</div>
<div class="contents">
<a href="ncur_jeu_8c.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &lt;ncurses.h&gt;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include &quot;<a class="code" href="ncur_jeu_8h.html">ncurJeu.h</a>&quot;</span>
<a name="l00003"></a>00003 <span class="preprocessor">#include &lt;assert.h&gt;</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 
<a name="l00008"></a><a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">00008</a> <span class="keywordtype">void</span> <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( WINDOW* win, <span class="keyword">const</span> <a class="code" href="struct_jeu.html">Jeu</a> *pJeu,<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="structs_joueur.html#aaf953f66d31a6e7eeace9d341b11d2ce">numJoueur</a>)
<a name="l00009"></a>00009 {
<a name="l00010"></a>00010     <span class="keywordtype">int</span> x,y,i,j;
<a name="l00011"></a>00011     <a class="code" href="struct_terrain.html">Terrain</a> *pTer;
<a name="l00012"></a>00012     <a class="code" href="struct_chevalet.html" title="structure contenant l&#39;ensemble des lettres jouables">Chevalet</a> *pChev;
<a name="l00013"></a>00013 
<a name="l00014"></a>00014     pTer=<a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(pJeu);
<a name="l00015"></a>00015     pChev=<a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(pJeu);
<a name="l00016"></a>00016 wclear(win);
<a name="l00017"></a>00017 <span class="keywordflow">for</span>(j=0;j&lt;pJeu-&gt;nbJoueurs;j++)
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019     mvwprintw(win,j,0,<span class="stringliteral">&quot;%s : %d points&quot;</span>,pJeu-&gt;tabJoueurs[j]-&gt;nomJoueur, pJeu-&gt;tabJoueurs[j]-&gt;score);
<a name="l00020"></a>00020 }
<a name="l00021"></a>00021 
<a name="l00022"></a>00022     <span class="keywordflow">for</span>(x=0;x&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);x++)
<a name="l00023"></a>00023     {
<a name="l00024"></a>00024         <span class="keywordflow">for</span>(y=0;y&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);y++)
<a name="l00025"></a>00025         {
<a name="l00026"></a>00026             mvwprintw(win,y+pJeu-&gt;nbJoueurs, x, <span class="stringliteral">&quot;%c&quot;</span>,<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y) );
<a name="l00027"></a>00027         }
<a name="l00028"></a>00028     }
<a name="l00029"></a>00029 
<a name="l00030"></a>00030     <span class="keywordflow">for</span>(i=0;i&lt;6;i++)
<a name="l00031"></a>00031     {
<a name="l00032"></a>00032        mvwprintw(win,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+pJeu-&gt;nbJoueurs, i, <span class="stringliteral">&quot;%c&quot;</span>,<a class="code" href="_chevalet_8c.html#aee4afe9754521b95427de6442d612383" title="fonction permettant de récupérer une lettre du chevalet">chevGetLettre</a>(pChev,i));
<a name="l00033"></a>00033     }
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 }
<a name="l00036"></a>00036 
<a name="l00037"></a><a class="code" href="ncur_jeu_8c.html#aab8c078f510573e504d1521da3a1097c">00037</a> <span class="keywordtype">void</span> <a class="code" href="ncur_jeu_8c.html#aab8c078f510573e504d1521da3a1097c">boucleTexteJeu</a>( WINDOW* win, <a class="code" href="struct_jeu.html">Jeu</a> *pJeu,<span class="keywordtype">int</span> <a class="code" href="structs_joueur.html#aaf953f66d31a6e7eeace9d341b11d2ce">numJoueur</a>,<span class="keywordtype">int</span> i,<span class="keywordtype">int</span> *x, <span class="keywordtype">int</span> *y)
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039     <span class="keywordtype">int</span> indice,posValide;
<a name="l00040"></a>00040     <span class="keywordtype">char</span> lettreJoue;
<a name="l00041"></a>00041     <a class="code" href="struct_terrain.html">Terrain</a> *pTer;
<a name="l00042"></a>00042     <a class="code" href="struct_chevalet.html" title="structure contenant l&#39;ensemble des lettres jouables">Chevalet</a> *pChev;
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 
<a name="l00045"></a>00045     pTer=<a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(pJeu);
<a name="l00046"></a>00046     pChev=<a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(pJeu);
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 
<a name="l00050"></a>00050    mvwprintw(win,0+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;C&#39;est au tour de %s&quot;</span>,pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;nomJoueur);
<a name="l00051"></a>00051 
<a name="l00052"></a>00052    mvwprintw(win,2+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Entrez la ligne sur laquelle vous voulez jouer\n&quot;</span>);
<a name="l00053"></a>00053      mvwscanw(win,3+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%d&quot;</span>,&amp;y[i]);
<a name="l00054"></a>00054 
<a name="l00055"></a>00055     mvwprintw(win,4+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Entrez la colonne sur laquelle vous voulez jouer\n&quot;</span>);
<a name="l00056"></a>00056      mvwscanw(win,5+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%d&quot;</span>,&amp;x[i]);
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 
<a name="l00059"></a>00059      posValide=<a class="code" href="_terrain_8c.html#a6cb3433b8c5906839a6815d45499d493">terPositionValide</a>(pTer,x[i],y[i]);
<a name="l00060"></a>00060      <span class="keywordflow">if</span>(posValide==0)
<a name="l00061"></a>00061         {
<a name="l00062"></a>00062 
<a name="l00063"></a>00063             <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00064"></a>00064                mvwprintw(win,0+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Erreur, case occupée  rejouez %s&quot;</span>,pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;nomJoueur);
<a name="l00065"></a>00065 
<a name="l00066"></a>00066                mvwprintw(win,2+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Entrez la ligne sur laquelle vous voulez jouer\n&quot;</span>);
<a name="l00067"></a>00067                  mvwscanw(win,3+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%d&quot;</span>,&amp;y[i]);
<a name="l00068"></a>00068 
<a name="l00069"></a>00069                 mvwprintw(win,4+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Entrez la colonne sur laquelle vous voulez jouer\n&quot;</span>);
<a name="l00070"></a>00070                  mvwscanw(win,5+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%d&quot;</span>,&amp;x[i]);
<a name="l00071"></a>00071      }
<a name="l00072"></a>00072 
<a name="l00073"></a>00073    mvwprintw(win,6+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Entrez l&#39;indice de la lettre que vous voulez utiliser\n&quot;</span>);
<a name="l00074"></a>00074      mvwscanw(win,7+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%d&quot;</span>,&amp;indice);
<a name="l00075"></a>00075      indice --;
<a name="l00076"></a>00076    lettreJoue=<a class="code" href="_chevalet_8c.html#aee4afe9754521b95427de6442d612383" title="fonction permettant de récupérer une lettre du chevalet">chevGetLettre</a>(pChev,indice);
<a name="l00077"></a>00077    <span class="keywordflow">if</span>(lettreJoue==<span class="charliteral">&#39;\0&#39;</span>)
<a name="l00078"></a>00078     {
<a name="l00079"></a>00079 
<a name="l00080"></a>00080       <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00081"></a>00081       mvwprintw(win,0+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Erreur cette lettre n&#39;existe pas&quot;</span>);
<a name="l00082"></a>00082 
<a name="l00083"></a>00083          mvwprintw(win,2+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Entrez la ligne sur laquelle vous voulez jouer\n&quot;</span>);
<a name="l00084"></a>00084          mvwscanw(win,3+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%d&quot;</span>,&amp;y[i]);
<a name="l00085"></a>00085 
<a name="l00086"></a>00086          mvwprintw(win,4+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Entrez la colonne sur laquelle vous voulez jouer\n&quot;</span>);
<a name="l00087"></a>00087          mvwscanw(win,5+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%d&quot;</span>,&amp;x[i]);
<a name="l00088"></a>00088      }
<a name="l00089"></a>00089     <span class="keywordflow">else</span>
<a name="l00090"></a>00090     {
<a name="l00091"></a>00091         <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,x[i],y[i],lettreJoue);
<a name="l00092"></a>00092        <a class="code" href="_chevalet_8c.html#a45b8cde70dd92aef26df875c12861ec0" title="fonction permettant de supprimer une lettre du chevalet">chevSuppLettre</a>(pChev,indice);
<a name="l00093"></a>00093     }
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 }
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 
<a name="l00098"></a>00098 
<a name="l00099"></a>00099 
<a name="l00100"></a><a class="code" href="ncur_jeu_8h.html#a054fc4fe0b1e4fa7a6d8fdaaee4bbb36">00100</a> <span class="keywordtype">void</span> <a class="code" href="ncur_jeu_8c.html#a848a66637ba7758014a7024bb5a43ece" title="fonction permettant de derouler le jeu en Ncurses">ncursBoucle</a>(<a class="code" href="struct_jeu.html">Jeu</a> * pJeu)
<a name="l00101"></a>00101 {
<a name="l00102"></a>00102     WINDOW *win,*screen;
<a name="l00103"></a>00103     <span class="keywordtype">int</span> continue_boucle,<a class="code" href="structs_joueur.html#aaf953f66d31a6e7eeace9d341b11d2ce">numJoueur</a>,<a class="code" href="structs_joueur.html#a8d62b3243c9293cf8a969c260e8c52fa">score</a>,i,j,formeUnMot,motRaccorde; <span class="comment">/* i de stocker les coordonnées de chaque lettres posées */</span>
<a name="l00104"></a>00104     <span class="keywordtype">int</span> indiceRetourChev,chercheOuPoserLettre;
<a name="l00105"></a>00105     <span class="keywordtype">char</span> cont,lettre;
<a name="l00106"></a>00106     <a class="code" href="struct_terrain.html">Terrain</a> * pTer;
<a name="l00107"></a>00107     <a class="code" href="struct_chevalet.html" title="structure contenant l&#39;ensemble des lettres jouables">Chevalet</a> * pChev;
<a name="l00108"></a>00108     <span class="keywordtype">int</span> x[6],y[6];
<a name="l00109"></a>00109 
<a name="l00110"></a>00110 
<a name="l00111"></a>00111       pTer=<a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(pJeu);
<a name="l00112"></a>00112       pChev=<a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(pJeu);
<a name="l00113"></a>00113       continue_boucle=1;
<a name="l00114"></a>00114       numJoueur=1;
<a name="l00115"></a>00115       score=0;
<a name="l00116"></a>00116       i=0;
<a name="l00117"></a>00117 
<a name="l00118"></a>00118     screen=initscr();
<a name="l00119"></a>00119     clear();
<a name="l00120"></a>00120         cbreak();
<a name="l00121"></a>00121 
<a name="l00122"></a>00122         win=newwin(10*<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(<a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(pJeu)), 10*<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(<a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(pJeu)), 0,15);
<a name="l00123"></a>00123      <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00124"></a>00124 
<a name="l00125"></a>00125     <span class="comment">/*Cas du premier joueur, et premier tour*/</span>
<a name="l00126"></a>00126 
<a name="l00127"></a>00127      <span class="keywordflow">do</span>
<a name="l00128"></a>00128      {
<a name="l00129"></a>00129         <a class="code" href="ncur_jeu_8c.html#aab8c078f510573e504d1521da3a1097c">boucleTexteJeu</a>(win,pJeu,numJoueur,i, x,y);
<a name="l00130"></a>00130         score++;
<a name="l00131"></a>00131         i++;
<a name="l00132"></a>00132 
<a name="l00133"></a>00133           mvwprintw(win,8+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Voulez-vous placer une autre lettre? (O/N) \n&quot;</span>);
<a name="l00134"></a>00134           mvwscanw(win,9+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%c&quot;</span>,&amp;cont);
<a name="l00135"></a>00135           <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00136"></a>00136 
<a name="l00137"></a>00137     <span class="keywordflow">if</span>(cont==<span class="charliteral">&#39;N&#39;</span>) {
<a name="l00138"></a>00138          formeUnMot=<a class="code" href="_jeu_8c.html#afc6bb04e1bb6e9c2ed7eab2fc4335249" title="permet de verifier un mot">verifFormeMot</a>(x,y,i);
<a name="l00139"></a>00139 
<a name="l00140"></a>00140            <span class="keywordflow">if</span>(formeUnMot==0)
<a name="l00141"></a>00141             {
<a name="l00142"></a>00142                 mvwprintw(win,1+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+3,<span class="stringliteral">&quot;Vos lettres doivent être alignés.\n Vous perdez votre tour&quot;</span>);
<a name="l00143"></a>00143                 score=0;
<a name="l00144"></a>00144                     <span class="keywordflow">for</span>(j=0;j&lt;i;j++)
<a name="l00145"></a>00145                        {
<a name="l00146"></a>00146                         <span class="comment">/* on les remet dans le chevalet*/</span>
<a name="l00147"></a>00147                                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00148"></a>00148                                   {
<a name="l00149"></a>00149                                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00150"></a>00150                                                {
<a name="l00151"></a>00151                                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00152"></a>00152                                                    chercheOuPoserLettre=6;
<a name="l00153"></a>00153                                                }
<a name="l00154"></a>00154                                             }
<a name="l00155"></a>00155                                          pChev-&gt;tabLettres[indiceRetourChev]=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x[j],y[j]);
<a name="l00156"></a>00156                                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,x[j],y[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00157"></a>00157                               }
<a name="l00158"></a>00158             }
<a name="l00159"></a>00159 
<a name="l00160"></a>00160           <span class="comment">/*si on ne joue pas sur la case centrale*/</span>
<a name="l00161"></a>00161        <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_jeu_8c.html#a19c5bf018447a9573fcac40f2ff8f292" title="permet de verifier la case centrale">verifJoueEtoile</a>(x,y,i)==0)
<a name="l00162"></a>00162         {
<a name="l00163"></a>00163             mvwprintw(win,10+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Vous deviez jouer sur la case centrale, vous perdez votre tour\n&quot;</span>);
<a name="l00164"></a>00164 
<a name="l00165"></a>00165             <span class="comment">/*On remet le score à 0*/</span>
<a name="l00166"></a>00166             score=0;
<a name="l00167"></a>00167 
<a name="l00168"></a>00168             <span class="comment">/* On supprime les lettres que le joueur à posé*/</span>
<a name="l00169"></a>00169             <span class="keywordflow">for</span>(j=0;j&lt;i;j++)
<a name="l00170"></a>00170              {
<a name="l00171"></a>00171 
<a name="l00172"></a>00172                 <span class="comment">/* on les remet dans le chevalet*/</span>
<a name="l00173"></a>00173                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00174"></a>00174                   {
<a name="l00175"></a>00175                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00176"></a>00176                                {
<a name="l00177"></a>00177                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00178"></a>00178                                    chercheOuPoserLettre=6;
<a name="l00179"></a>00179                                }
<a name="l00180"></a>00180                             }
<a name="l00181"></a>00181                          pChev-&gt;tabLettres[indiceRetourChev]=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x[j],y[j]);
<a name="l00182"></a>00182                         <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,x[j],y[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00183"></a>00183               }
<a name="l00184"></a>00184         }
<a name="l00185"></a>00185 
<a name="l00186"></a>00186 
<a name="l00187"></a>00187         <span class="keywordflow">else</span>
<a name="l00188"></a>00188         {
<a name="l00189"></a>00189 
<a name="l00190"></a>00190           <span class="keywordflow">for</span>(j=0;j&lt;i;j++)
<a name="l00191"></a>00191           {
<a name="l00192"></a>00192               lettre=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x[j],y[j]);
<a name="l00193"></a>00193 
<a name="l00194"></a>00194                 <span class="keywordflow">if</span>(lettre&gt;=97 &amp;&amp; lettre &lt;=122)
<a name="l00195"></a>00195                 {
<a name="l00196"></a>00196                     lettre=lettre-32;
<a name="l00197"></a>00197                 }
<a name="l00198"></a>00198                 <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,x[j],y[j],lettre);
<a name="l00199"></a>00199           }
<a name="l00200"></a>00200 
<a name="l00201"></a>00201          <a class="code" href="_joueur_8c.html#a11d468a013570efc9c3c19608be240ac" title="procédure permettant de donner un score a un joueur">setScore</a>(pJeu-&gt;tabJoueurs[numJoueur-1],score+pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;score);
<a name="l00202"></a>00202             <span class="keywordflow">if</span>(numJoueur==pJeu-&gt;nbJoueurs) {numJoueur=1;}
<a name="l00203"></a>00203             <span class="keywordflow">else</span> {numJoueur++; }
<a name="l00204"></a>00204 
<a name="l00205"></a>00205             <a class="code" href="_chevalet_8c.html#ae58f407146cf5ab8ef2a9200bf818222">chevRemplir</a>(pChev);
<a name="l00206"></a>00206 
<a name="l00207"></a>00207             <span class="keywordflow">for</span>(j=0;j&lt;6;j++)
<a name="l00208"></a>00208               {
<a name="l00209"></a>00209                 x[j]=-1;
<a name="l00210"></a>00210                 y[j]=-1;
<a name="l00211"></a>00211               }
<a name="l00212"></a>00212                 i=0;
<a name="l00213"></a>00213         }
<a name="l00214"></a>00214     }
<a name="l00215"></a>00215 <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00216"></a>00216 refresh();
<a name="l00217"></a>00217  } <span class="keywordflow">while</span>(numJoueur==1);
<a name="l00218"></a>00218 
<a name="l00219"></a>00219 
<a name="l00220"></a>00220 
<a name="l00221"></a>00221         <span class="keywordflow">do</span>
<a name="l00222"></a>00222         {
<a name="l00223"></a>00223 
<a name="l00224"></a>00224 
<a name="l00225"></a>00225           <a class="code" href="ncur_jeu_8c.html#aab8c078f510573e504d1521da3a1097c">boucleTexteJeu</a>(win,pJeu,numJoueur,i, x,y);
<a name="l00226"></a>00226           score++;
<a name="l00227"></a>00227           i++;
<a name="l00228"></a>00228           mvwprintw(win,8+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Voulez-vous placer une autre lettre? (O/N) \n&quot;</span>);
<a name="l00229"></a>00229 
<a name="l00230"></a>00230                mvwscanw(win,9+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;%c&quot;</span>,&amp;cont);
<a name="l00231"></a>00231                cont=toupper(cont);
<a name="l00232"></a>00232 
<a name="l00233"></a>00233                <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00234"></a>00234                refresh();
<a name="l00235"></a>00235 
<a name="l00236"></a>00236                    <span class="keywordflow">if</span>(cont==<span class="charliteral">&#39;N&#39;</span>) {
<a name="l00237"></a>00237                      formeUnMot=<a class="code" href="_jeu_8c.html#afc6bb04e1bb6e9c2ed7eab2fc4335249" title="permet de verifier un mot">verifFormeMot</a>(x,y,i);
<a name="l00238"></a>00238                        <span class="keywordflow">if</span>(formeUnMot==0)
<a name="l00239"></a>00239                       {
<a name="l00240"></a>00240 
<a name="l00241"></a>00241                         <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00242"></a>00242                         refresh();
<a name="l00243"></a>00243 
<a name="l00244"></a>00244                           mvwprintw(win,1+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+3,<span class="stringliteral">&quot;Vos lettres doivent être alignés.\n Vous perdez votre tour&quot;</span>);
<a name="l00245"></a>00245 
<a name="l00246"></a>00246                         <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00247"></a>00247                         refresh();
<a name="l00248"></a>00248 
<a name="l00249"></a>00249                           score=0;
<a name="l00250"></a>00250 
<a name="l00251"></a>00251 
<a name="l00252"></a>00252                            <span class="keywordflow">for</span>(j=0;j&lt;i;j++)
<a name="l00253"></a>00253                              {
<a name="l00254"></a>00254 
<a name="l00255"></a>00255                                 <span class="comment">/*on les remet dans le chevalet*/</span>
<a name="l00256"></a>00256                                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00257"></a>00257                                   {
<a name="l00258"></a>00258                                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00259"></a>00259                                                {
<a name="l00260"></a>00260                                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00261"></a>00261                                                    chercheOuPoserLettre=6;
<a name="l00262"></a>00262                                                }
<a name="l00263"></a>00263                                             }
<a name="l00264"></a>00264                                          pChev-&gt;tabLettres[indiceRetourChev]=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x[j],y[j]);
<a name="l00265"></a>00265                                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,x[j],y[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00266"></a>00266                               }
<a name="l00267"></a>00267                       }
<a name="l00268"></a>00268                       <span class="keywordflow">else</span>
<a name="l00269"></a>00269                       {
<a name="l00270"></a>00270                           motRaccorde=<a class="code" href="_jeu_8c.html#a77cc61106de4e812f68b71e0984b9668" title="permet de verifier si les lettres qui forment un mot sont raccordes">verifMotRaccorde</a>(pTer,x,y,i);
<a name="l00271"></a>00271                           <span class="keywordflow">if</span>(motRaccorde==0)
<a name="l00272"></a>00272                           {
<a name="l00273"></a>00273                               mvwprintw(win,1+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Votre mot doit être raccordé.\n Vous perdez votre tour&quot;</span>);
<a name="l00274"></a>00274                               score=0;
<a name="l00275"></a>00275                               <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00276"></a>00276                            <span class="keywordflow">for</span>(j=0;j&lt;i;j++)
<a name="l00277"></a>00277                               {
<a name="l00278"></a>00278                                 <span class="comment">/* on les remet dans le chevalet*/</span>
<a name="l00279"></a>00279                                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00280"></a>00280                                   {
<a name="l00281"></a>00281                                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00282"></a>00282                                                {
<a name="l00283"></a>00283                                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00284"></a>00284                                                    chercheOuPoserLettre=6;
<a name="l00285"></a>00285                                                }
<a name="l00286"></a>00286                                             }
<a name="l00287"></a>00287                                          pChev-&gt;tabLettres[indiceRetourChev]=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x[j],y[j]);
<a name="l00288"></a>00288                                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,x[j],y[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00289"></a>00289                               }
<a name="l00290"></a>00290                           }
<a name="l00291"></a>00291                           <span class="keywordflow">else</span>
<a name="l00292"></a>00292                           {
<a name="l00293"></a>00293                               <span class="keywordflow">for</span>(j=0;j&lt;i;j++)
<a name="l00294"></a>00294                               {
<a name="l00295"></a>00295                                   lettre=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x[j],y[j]);
<a name="l00296"></a>00296 
<a name="l00297"></a>00297                                     <span class="keywordflow">if</span>(lettre&gt;=97 &amp;&amp; lettre &lt;=122)
<a name="l00298"></a>00298                                     {
<a name="l00299"></a>00299                                         lettre=lettre-32;
<a name="l00300"></a>00300                                     }
<a name="l00301"></a>00301                                 <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,x[j],y[j],lettre);
<a name="l00302"></a>00302                               }
<a name="l00303"></a>00303                         <span class="comment">/* on teste si c&#39;est une case vortex: si c&#39;est le cas on réinitialise le terrain et le chevalet*/</span>
<a name="l00304"></a>00304                          <span class="keywordflow">if</span>(<a class="code" href="_jeu_8c.html#a37062cff82f8badfbd88c0ce9a2cceb3" title="permet de verifier les cases vortex du jeu">caseVortex</a>(x,y,i)==1) {<a class="code" href="_jeu_8c.html#abd60abc7a73edeb3beb7688c8fc6de67" title="permet de réinitialiser le terrain après avoir active le vortex">reInitTer</a>(pJeu); <a class="code" href="_jeu_8c.html#a8dea660e7dc2a2d68d346897ddccda23" title="permet de réinitialiser le chevalet après avoir active le vortex">reInitChev</a>(pJeu);}
<a name="l00305"></a>00305                           }
<a name="l00306"></a>00306                       }
<a name="l00307"></a>00307 
<a name="l00308"></a>00308 
<a name="l00309"></a>00309 
<a name="l00310"></a>00310 
<a name="l00311"></a>00311                       <a class="code" href="_joueur_8c.html#a11d468a013570efc9c3c19608be240ac" title="procédure permettant de donner un score a un joueur">setScore</a>(pJeu-&gt;tabJoueurs[numJoueur-1],score+pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;score);
<a name="l00312"></a>00312                      <span class="keywordflow">if</span>(<a class="code" href="_joueur_8c.html#a83237ed506e81f713c83364edfa65111" title="procédure permettant de retourner le score d&#39;un joueur">getScore</a>(pJeu-&gt;tabJoueurs[numJoueur-1])==25)
<a name="l00313"></a>00313                       {
<a name="l00314"></a>00314                           mvwprintw(win,1+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;!!!!! Victoire !!!&quot;</span>);
<a name="l00315"></a>00315                           mvwprintw(win,2+pJeu-&gt;nbJoueurs,<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer)+5,<span class="stringliteral">&quot;Bien joué, %s&quot;</span>,pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;nomJoueur);
<a name="l00316"></a>00316                           continue_boucle=0;
<a name="l00317"></a>00317                       }
<a name="l00318"></a>00318                     <span class="keywordflow">if</span>(numJoueur==pJeu-&gt;nbJoueurs) {numJoueur=1;}
<a name="l00319"></a>00319                     <span class="keywordflow">else</span>
<a name="l00320"></a>00320                        {numJoueur++; }
<a name="l00321"></a>00321                     <a class="code" href="_chevalet_8c.html#ae58f407146cf5ab8ef2a9200bf818222">chevRemplir</a>(pChev);
<a name="l00322"></a>00322                     <span class="keywordflow">for</span>(j=0;j&lt;6;j++)
<a name="l00323"></a>00323                        {
<a name="l00324"></a>00324                            x[j]=-1;
<a name="l00325"></a>00325                            y[j]=-1;
<a name="l00326"></a>00326                        }
<a name="l00327"></a>00327                        i=0;
<a name="l00328"></a>00328 
<a name="l00329"></a>00329                    }
<a name="l00330"></a>00330 
<a name="l00331"></a>00331             <a class="code" href="ncur_jeu_8c.html#a5f48853e8b90aa8f44800139fd7fa01f">ncursAff</a>( win, pJeu,numJoueur);
<a name="l00332"></a>00332             refresh();
<a name="l00333"></a>00333 
<a name="l00334"></a>00334         } <span class="keywordflow">while</span> (continue_boucle==1);
<a name="l00335"></a>00335 
<a name="l00336"></a>00336         <a class="code" href="_jeu_8c.html#ab0aadf2447b504d5735dcc852dbd13ef" title="Libere espace occupé par le jeu.">jeuLib</a>(pJeu);
<a name="l00337"></a>00337 
<a name="l00338"></a>00338             assert(delwin(win)!=ERR);
<a name="l00339"></a>00339             assert(delwin(screen)!=ERR);
<a name="l00340"></a>00340 
<a name="l00341"></a>00341 
<a name="l00342"></a>00342     endwin();
<a name="l00343"></a>00343 }
<a name="l00344"></a>00344 
</pre></div></div>
</div>
  <div id="nav-path" class="navpath">
    <ul>
      <li class="navelem"><a class="el" href="ncur_jeu_8c.html">ncurJeu.c</a>      </li>
      <li class="footer">Généré le Thu Nov 29 2012 17:24:07 pour SUPERFACT par&#160;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </li>
    </ul>
  </div>

</body>
</html>
